![]() ![]() The amount of levels, characters, collectables and modes is just fantastic. SushiBrawl rates this game: 5/5ĭonkey Kong 64 is a game that I played nonstop. If I had the opportunity, I would probably buy it and play it again. I was a huge fan of the Donkey Kong Country series released for the SNES, and this seemed quite similar in many ways. It was quite entertaining, and appears to be a very enjoyable game that could keep you busy for hours. It was another 3D adventure game, very similar to that of Super Mario 64. I had only rented this game and never got around to finishing it, but from what I could see of it was that it was very cool. There are WAY too many collectibles in this game but the gameplay, graphics, and most of all, the music makes up for the game. It brings the 'plague' of colletibles of Mario 64 and multiplies it, but the nice levels, 5 characters and nice controls make up for it. Who can ever forget the times playing Donkey Kong Country on teh SNES? This game don't make too much effort to make that, but is a well game anyway. Replay levels to try to discover what is behind that door that originally appeared sealed.Įxquisite control of the camera, a number of perspectives to choose from!įor me and for many people it is undoubtedly the ultimate platform game that you should not miss, what are you waiting for ? Download right away! Brazil Rules rates this game: 3/5 Ankhor rates this game: 5/5ĭonkey Kong 64 is the best platform game ever for a console, the best of the RARE (now kinda extinct) company.ĭive into the water, jump from palm to palm, use many items, discover all its secrets, unlock all the characters (5 in total) to play differently. Rool in the Nintendo 64 installment of the Donkey Kong series. These features won't be complete anytime soon.OverviewEnjoy barrel blasting, special powers, and saving the Kongs from King K. Figuring out the formats for the assets in the /assets/ folder.Decompiling the non-matching asm files into matching C functions.We are collecting the first balloon on Timber's Island. We are collecting silver coins in Jungle Falls. If specified, the RAM address must be in base 16. Given either a RAM address or symbol, returns its (symbol, address) pairing as defined in /build/us_1.0/dkr.map. This script will rename an existing symbol, file name, and/or folder name within the repo with a new one. The version parameter should either be us_1.0, us_1.1, eu_1.0, eu_1.1, or jp.Ĭompares the assembly output of a function from a built ROM to the base ROM. This script will extract all the assets from a DKR ROM and place them into /assets/ folder according to the config file within the /extract-ver/ folder. There are some useful scripts that should be kept in mind when working on this repo. that doesn't follow these rules, then file an issue and we'll try to fix them. If you see variables/functions/structs/etc. This repo is following the same style guide as the SM64 decomp project, which can be found here: It would be helpful if you can track down which function is causing the bug, but that is not required. If you do notice any bugs that occur in a NON_MATCHING build that are not in the vanilla game, then please file an issue describing the bug. The NON_MATCHING define will include the functions that don't exactly match one-to-one, but should be no different functionality-wise. If you are modifying the code in the repo, then you should add NON_MATCHING=1 to the make command. For example, if you have a system with 4 cores / 4 threads, you should do make -j4. Use the -jN argument to use N number of threads to speed up building. If you use a byte-swapped or little-endian ROM, then it will automatically be converted to a big-endian (.z64) ROM file.Ī. It will be detected automatically from an md5 checksum.ī. The name of the ROM file does not matter, but it must end with one of these extensions.
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